Super Quant Deck Breakdown

Cards Usage Statistic

Main Deck

Lonefire Blossom
Lonefire Blossom
Lonefire Blossom
FIRE 3
Lonefire Blossom
  • ATK:

  • 500

  • DEF:

  • 1400


Once per turn: You can Tribute 1 face-up Plant monster; Special Summon 1 Plant monster from your Deck.

Predaplant Darlingtonia Cobra
Predaplant Darlingtonia Cobra
Predaplant Darlingtonia Cobra
DARK 3
Predaplant Darlingtonia Cobra
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned by the effect of a "Predaplant" monster: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. You can only use this effect of "Predaplant Darlingtonia Cobra" once per Duel.

Predaplant Ophrys Scorpio
Predaplant Ophrys Scorpio
Predaplant Ophrys Scorpio
DARK 3
Predaplant Ophrys Scorpio
  • ATK:

  • 1200

  • DEF:

  • 800


If this card is Normal or Special Summoned: You can send 1 monster from your hand to the GY; Special Summon 1 "Predaplant" monster from your Deck, except "Predaplant Ophrys Scorpio". You can only use this effect of "Predaplant Ophrys Scorpio" once per turn.

Super Quantal Fairy Alphan
Super Quantal Fairy Alphan
Super Quantal Fairy Alphan
LIGHT 1
Super Quantal Fairy Alphan
  • ATK:

  • 0

  • DEF:

  • 0


Once per turn: You can target 1 "Super Quant" monster you control; all face-up monsters you currently control become that monster's Level. You can Tribute this card; reveal 3 "Super Quant" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to your field, and you send the rest to the Graveyard. You can only use this effect of "Super Quantal Fairy Alphan" once per turn.

Super Quantum Blue Layer
Super Quantum Blue Layer
Super Quantum Blue Layer
WATER 3
Super Quantum Blue Layer
  • ATK:

  • 1200

  • DEF:

  • 2000


When this card is Normal or Special Summoned: You can add 1 "Super Quant" card from your Deck to your hand, except "Super Quantum Blue Layer". If this card is sent to the Graveyard: You can target up to 3 "Super Quant" cards in your Graveyard; shuffle them into the Deck. You can only use each effect of "Super Quantum Blue Layer" once per turn.

Super Quantum Red Layer
Super Quantum Red Layer
Super Quantum Red Layer
FIRE 5
Super Quantum Red Layer
  • ATK:

  • 2000

  • DEF:

  • 800


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn. ● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand. ● If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.

Super Quantum White Layer
Super Quantum White Layer
Super Quantum White Layer
LIGHT 7
Super Quantum White Layer
  • ATK:

  • 2400

  • DEF:

  • 2400


You can send 1 non-LIGHT "Super Quant" monster from your hand or face-up field to the GY; Special Summon this card from your hand in Defense Position. When this card is Normal or Special Summoned: You can send 1 "Super Quant" monster from your Deck to the GY, and if you do, this card's Attribute and Level become the same as that monster's. If this card is sent to the GY: You can add 1 "Super Quantal Fairy Alphan" from your Deck or GY to your hand. You can only use each effect of "Super Quantum White Layer" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Brilliant Fusion
Brilliant Fusion
Brilliant Fusion
Spell Continuous
Brilliant Fusion

    When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Foolish Burial
      Foolish Burial
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.



        Tag(s):

        Harpie's Feather Duster
        Harpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.



          Tag(s):

          Instant Fusion
          Instant Fusion
          Instant Fusion
          Spell Normal
          Instant Fusion

            Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.

            Super Quantal Mech Ship Magnacarrier
            Super Quantal Mech Ship Magnacarrier
            Super Quantal Mech Ship Magnacarrier
            Spell Field
            Super Quantal Mech Ship Magnacarrier

              Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as material. (This is treated as an Xyz Summon.) You can send this card from the Field Zone to the GY, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your GY; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their materials to it as material.

              Extra Deck

              Gem-Knight Seraphinite
              Gem-Knight Seraphinite
              Gem-Knight Seraphinite
              EARTH 5
              Gem-Knight Seraphinite
              • ATK:

              • 2300

              • DEF:

              • 1400


              1 "Gem-Knight" monster + 1 LIGHT monster Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

              Predaplant Ambulomelides
              Predaplant Ambulomelides
              Predaplant Ambulomelides
              DARK 5
              Predaplant Ambulomelides
              • ATK:

              • 1000

              • DEF:

              • 2500


              2 "Predaplant" monsters If this card is Fusion Summoned: You can add 1 "Predaplant" monster or 1 "Predap" Spell/Trap from your Deck, GY, or face-up Extra Deck to your hand. You can target 1 monster your opponent controls with a Predator Counter or 1 monster you control; Tribute it, and if you do, Special Summon 1 "Predaplant" monster from your Deck. You can only use each effect of "Predaplant Ambulomelides" once per turn.

              Cross-Sheep
              Cross-Sheep
              Cross-Sheep
              EARTH
              Cross-Sheep
              • ATK:

              • 700

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.

              Neo Super Quantal Mech King Blaster Magna
              Neo Super Quantal Mech King Blaster Magna
              Neo Super Quantal Mech King Blaster Magna
              LIGHT
              Neo Super Quantal Mech King Blaster Magna
              • ATK:

              • 2500

              • LINK-3

              Link Arrow:

              Bottom-Left

              Bottom

              Bottom-Right


              2+ Effect Monsters including a "Super Quant" monster This Link Summoned card cannot be destroyed by your opponent's card effects. Each time a "Super Quant" Xyz Monster(s) with a different name from the cards you control is Special Summoned from the Extra Deck to a zone(s) this card points to: Draw 1 card. If a face-up Xyz Monster(s) this card points to is destroyed by battle or an opponent's card effect: You can Special Summon 1 "Super Quant" monster from your Deck with the same original Attribute as 1 of those destroyed Xyz Monsters. You can only use this effect of "Neo Super Quantal Mech King Blaster Magna" once per turn.

              Divine Arsenal AA-ZEUS - Sky Thunder
              Divine Arsenal AA-ZEUS - Sky Thunder
              Divine Arsenal AA-ZEUS - Sky Thunder
              LIGHT
              Divine Arsenal AA-ZEUS - Sky Thunder
              • ATK:

              • 3000

              • DEF:

              • 3000


              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



              Tag(s):

              Super Quantal Mech Beast Grampulse
              Super Quantal Mech Beast Grampulse
              Super Quantal Mech Beast Grampulse
              WATER
              Super Quantal Mech Beast Grampulse
              • ATK:

              • 1800

              • DEF:

              • 2800


              2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.

              Super Quantal Mech Beast Lusterrex
              Super Quantal Mech Beast Lusterrex
              Super Quantal Mech Beast Lusterrex
              LIGHT
              Super Quantal Mech Beast Lusterrex
              • ATK:

              • 2700

              • DEF:

              • 1900


              2 Level 7 monsters Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 Effect Monster on the field; negate that face-up monster's effects until the end of this turn. This is a Quick Effect if this card has "Super Quantum White Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.

              Super Quantal Mech Beast Magnaliger
              Super Quantal Mech Beast Magnaliger
              Super Quantal Mech Beast Magnaliger
              FIRE
              Super Quantal Mech Beast Magnaliger
              • ATK:

              • 2600

              • DEF:

              • 2000


              2 Level 5 monsters Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 monster on the field; destroy it. This is a Quick Effect if this card has "Super Quantum Red Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.

              Super Quantal Mech King Great Magnus
              Super Quantal Mech King Great Magnus
              Super Quantal Mech King Great Magnus
              LIGHT
              Super Quantal Mech King Great Magnus
              • ATK:

              • 3600

              • DEF:

              • 3200


              3 Level 12 monsters If this card is sent to the GY: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your GY. This card gains these effects, based on the number of materials with different names attached to it. ● 2+: Once per turn, during the Main Phase (Quick Effect): You can detach 1 material from this card; shuffle 1 card on the field into the Deck. ● 4+: It is unaffected by card effects, except "Super Quant" cards. ● 6+: Your opponent cannot add cards from the Deck to the hand by card effects.

              Main: 40 Extra: 15

              3 cardDanger!? Jackalope?
              3 cardDanger!? Jackalope?
              Danger!? Jackalope?
              DARK 3
              Danger!? Jackalope?
              • ATK:

              • 500

              • DEF:

              • 2000


              You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.


              2 cardDanger!? Tsuchinoko?
              2 cardDanger!? Tsuchinoko?
              Danger!? Tsuchinoko?
              DARK 3
              Danger!? Tsuchinoko?
              • ATK:

              • 1300

              • DEF:

              • 0


              You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn.


              2 cardMaxx "C"
              2 cardMaxx "C"
              Maxx "C"
              EARTH 2
              Maxx "C"
              • ATK:

              • 500

              • DEF:

              • 200


              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


              3 cardSuper Quantal Fairy Alphan 3 cardSuper Quantal Fairy Alphan
              Super Quantal Fairy Alphan
              LIGHT 1
              Super Quantal Fairy Alphan
              • ATK:

              • 0

              • DEF:

              • 0


              Once per turn: You can target 1 "Super Quant" monster you control; all face-up monsters you currently control become that monster's Level. You can Tribute this card; reveal 3 "Super Quant" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to your field, and you send the rest to the Graveyard. You can only use this effect of "Super Quantal Fairy Alphan" once per turn.


              3 cardSuper Quantum Blue Layer 3 cardSuper Quantum Blue Layer
              Super Quantum Blue Layer
              WATER 3
              Super Quantum Blue Layer
              • ATK:

              • 1200

              • DEF:

              • 2000


              When this card is Normal or Special Summoned: You can add 1 "Super Quant" card from your Deck to your hand, except "Super Quantum Blue Layer". If this card is sent to the Graveyard: You can target up to 3 "Super Quant" cards in your Graveyard; shuffle them into the Deck. You can only use each effect of "Super Quantum Blue Layer" once per turn.


              2 cardSuper Quantum Green Layer 2 cardSuper Quantum Green Layer
              Super Quantum Green Layer
              WIND 4
              Super Quantum Green Layer
              • ATK:

              • 1600

              • DEF:

              • 1400


              When this card is Normal or Special Summoned: You can Special Summon 1 "Super Quant" monster from your hand. If this card is sent to the Graveyard: You can discard 1 "Super Quant" card; draw 1 card. You can only use each effect of "Super Quantum Green Layer" once per turn.


              3 cardSuper Quantum Red Layer 3 cardSuper Quantum Red Layer
              Super Quantum Red Layer
              FIRE 5
              Super Quantum Red Layer
              • ATK:

              • 2000

              • DEF:

              • 800


              If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn. ● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand. ● If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.


              2 cardSuper Quantum White Layer 2 cardSuper Quantum White Layer
              Super Quantum White Layer
              LIGHT 7
              Super Quantum White Layer
              • ATK:

              • 2400

              • DEF:

              • 2400


              You can send 1 non-LIGHT "Super Quant" monster from your hand or face-up field to the GY; Special Summon this card from your hand in Defense Position. When this card is Normal or Special Summoned: You can send 1 "Super Quant" monster from your Deck to the GY, and if you do, this card's Attribute and Level become the same as that monster's. If this card is sent to the GY: You can add 1 "Super Quantal Fairy Alphan" from your Deck or GY to your hand. You can only use each effect of "Super Quantum White Layer" once per turn.


              3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
              Ash Blossom & Joyous Spring
              FIRE 3
              Ash Blossom & Joyous Spring
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


              2 cardCalled by the Grave
              2 cardCalled by the Grave
              Called by the Grave
              Spell Quick
              Called by the Grave

                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                Tag(s):

                1 cardCrossout Designator
                1 cardCrossout Designator
                Crossout Designator
                Spell Quick
                Crossout Designator

                  Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                  Tag(s):

                  2 cardEmergency Teleport
                  2 cardEmergency Teleport
                  Emergency Teleport
                  Spell Quick
                  Emergency Teleport

                    Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




                    Tag(s):

                    1 cardFoolish Burial
                    1 cardFoolish Burial
                    Foolish Burial
                    Spell Normal
                    Foolish Burial

                      Send 1 monster from your Deck to the GY.




                      Tag(s):

                      1 cardMonster Reborn
                      1 cardMonster Reborn
                      Monster Reborn
                      Spell Normal
                      Monster Reborn

                        Target 1 monster in either GY; Special Summon it.




                        Tag(s):

                        1 cardOne for One
                        1 cardOne for One
                        One for One
                        Spell Normal
                        One for One

                          Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                          3 cardSeventh Tachyon 3 cardSeventh Tachyon
                          Seventh Tachyon
                          Spell Normal
                          Seventh Tachyon

                            Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster with the same Type and/or Attribute as the revealed monster, and a Level equal to its Rank, from your Deck to your hand, then place 1 card from your hand on top of the Deck. For the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                            3 cardSuper Quantal Mech Ship Magnacarrier 3 cardSuper Quantal Mech Ship Magnacarrier
                            Super Quantal Mech Ship Magnacarrier
                            Spell Field
                            Super Quantal Mech Ship Magnacarrier

                              Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as material. (This is treated as an Xyz Summon.) You can send this card from the Field Zone to the GY, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your GY; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their materials to it as material.


                              1 cardTerraforming
                              1 cardTerraforming
                              Terraforming
                              Spell Normal
                              Terraforming

                                Add 1 Field Spell from your Deck to your hand.




                                Tag(s):

                                2 cardInfinite Impermanence 2 cardInfinite Impermanence
                                Infinite Impermanence
                                Trap Normal
                                Infinite Impermanence

                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                  1 cardInfinitrack Fortress Megaclops 1 cardInfinitrack Fortress Megaclops
                                  Infinitrack Fortress Megaclops
                                  EARTH
                                  Infinitrack Fortress Megaclops
                                  • ATK:

                                  • 4000

                                  • LINK-3

                                  Link Arrow:

                                  Right

                                  Bottom-Left

                                  Bottom-Right


                                  3 Xyz Monsters Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.


                                  1 cardNeo Super Quantal Mech King Blaster Magna 1 cardNeo Super Quantal Mech King Blaster Magna
                                  Neo Super Quantal Mech King Blaster Magna
                                  LIGHT
                                  Neo Super Quantal Mech King Blaster Magna
                                  • ATK:

                                  • 2500

                                  • LINK-3

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom

                                  Bottom-Right


                                  2+ Effect Monsters including a "Super Quant" monster This Link Summoned card cannot be destroyed by your opponent's card effects. Each time a "Super Quant" Xyz Monster(s) with a different name from the cards you control is Special Summoned from the Extra Deck to a zone(s) this card points to: Draw 1 card. If a face-up Xyz Monster(s) this card points to is destroyed by battle or an opponent's card effect: You can Special Summon 1 "Super Quant" monster from your Deck with the same original Attribute as 1 of those destroyed Xyz Monsters. You can only use this effect of "Neo Super Quantal Mech King Blaster Magna" once per turn.


                                  1 cardS:P Little Knight
                                  1 cardS:P Little Knight
                                  S:P Little Knight
                                  DARK
                                  S:P Little Knight
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Right


                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  LIGHT
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                  Tag(s):

                                  1 cardNumber C105: Battlin' Boxer Comet Cestus 1 cardNumber C105: Battlin' Boxer Comet Cestus
                                  Number C105: Battlin' Boxer Comet Cestus
                                  FIRE
                                  Number C105: Battlin' Boxer Comet Cestus
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2000


                                  4 Level 5 monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's original ATK. If this card has "Number 105: Battlin' Boxer Star Cestus" as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.


                                  2 cardSuper Quantal Mech Beast Aeroboros 2 cardSuper Quantal Mech Beast Aeroboros
                                  Super Quantal Mech Beast Aeroboros
                                  WIND
                                  Super Quantal Mech Beast Aeroboros
                                  • ATK:

                                  • 2200

                                  • DEF:

                                  • 2400


                                  2 Level 4 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.


                                  2 cardSuper Quantal Mech Beast Grampulse 2 cardSuper Quantal Mech Beast Grampulse
                                  Super Quantal Mech Beast Grampulse
                                  WATER
                                  Super Quantal Mech Beast Grampulse
                                  • ATK:

                                  • 1800

                                  • DEF:

                                  • 2800


                                  2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.


                                  2 cardSuper Quantal Mech Beast Lusterrex 2 cardSuper Quantal Mech Beast Lusterrex
                                  Super Quantal Mech Beast Lusterrex
                                  LIGHT
                                  Super Quantal Mech Beast Lusterrex
                                  • ATK:

                                  • 2700

                                  • DEF:

                                  • 1900


                                  2 Level 7 monsters Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 Effect Monster on the field; negate that face-up monster's effects until the end of this turn. This is a Quick Effect if this card has "Super Quantum White Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.


                                  2 cardSuper Quantal Mech Beast Magnaliger 2 cardSuper Quantal Mech Beast Magnaliger
                                  Super Quantal Mech Beast Magnaliger
                                  FIRE
                                  Super Quantal Mech Beast Magnaliger
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 2000


                                  2 Level 5 monsters Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 monster on the field; destroy it. This is a Quick Effect if this card has "Super Quantum Red Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.


                                  1 cardSuper Quantal Mech King Great Magnus 1 cardSuper Quantal Mech King Great Magnus
                                  Super Quantal Mech King Great Magnus
                                  LIGHT
                                  Super Quantal Mech King Great Magnus
                                  • ATK:

                                  • 3600

                                  • DEF:

                                  • 3200


                                  3 Level 12 monsters If this card is sent to the GY: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your GY. This card gains these effects, based on the number of materials with different names attached to it. ● 2+: Once per turn, during the Main Phase (Quick Effect): You can detach 1 material from this card; shuffle 1 card on the field into the Deck. ● 4+: It is unaffected by card effects, except "Super Quant" cards. ● 6+: Your opponent cannot add cards from the Deck to the hand by card effects.


                                  1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                  Super Starslayer TY-PHON - Sky Crisis
                                  DARK
                                  Super Starslayer TY-PHON - Sky Crisis
                                  • ATK:

                                  • 2900

                                  • DEF:

                                  • 2900


                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                  SUPER QUANT Decks in OCG








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