Super Quant Deck Breakdown

Cards Usage Statistic

Main Deck

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Super Quantal Fairy Alphan
Super Quantal Fairy Alphan
Super Quantal Fairy Alphan
LIGHT 1
Super Quantal Fairy Alphan
  • ATK:

  • 0

  • DEF:

  • 0


Once per turn: You can target 1 "Super Quant" monster you control; all face-up monsters you currently control become that monster's Level. You can Tribute this card; reveal 3 "Super Quant" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to your field, and you send the rest to the Graveyard. You can only use this effect of "Super Quantal Fairy Alphan" once per turn.

Super Quantal Fairy Zetan
Super Quantal Fairy Zetan
Super Quantal Fairy Zetan
DARK 1
Super Quantal Fairy Zetan
  • ATK:

  • 0

  • DEF:

  • 0


If you control a "Super Quant" monster, except "Super Quantal Fairy Zetan", and this card is in your hand: You can Special Summon this card, then you can make this card's Level the same as 1 "Super Quant" monster you control. You can Tribute this card and send 1 "Super Quant" card from your Deck to the GY, except a DARK monster; Special Summon 1 "Super Quant" monster from your Deck, except "Super Quantal Fairy Zetan". You can only use each effect of "Super Quantal Fairy Zetan" once per turn.

Super Quantum Black Layer
Super Quantum Black Layer
Super Quantum Black Layer
DARK 7
Super Quantum Black Layer
  • ATK:

  • 2400

  • DEF:

  • 2400


When your opponent activates a monster effect (Quick Effect): You can discard 1 other card, and if you do, Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Super Quantal Mech Beast" Xyz Monster from your Extra Deck using this card you control as material (this is treated as an Xyz Summon), and if you do, attach 1 "Super Quant" monster from your GY to it. If this card is sent to the GY: You can add 1 "Super Quant" Spell from your Deck to your hand. You can only use each effect of "Super Quantum Black Layer" once per turn.

Super Quantum Blue Layer
Super Quantum Blue Layer
Super Quantum Blue Layer
WATER 3
Super Quantum Blue Layer
  • ATK:

  • 1200

  • DEF:

  • 2000


When this card is Normal or Special Summoned: You can add 1 "Super Quant" card from your Deck to your hand, except "Super Quantum Blue Layer". If this card is sent to the Graveyard: You can target up to 3 "Super Quant" cards in your Graveyard; shuffle them into the Deck. You can only use each effect of "Super Quantum Blue Layer" once per turn.

Super Quantum Green Layer
Super Quantum Green Layer
Super Quantum Green Layer
WIND 4
Super Quantum Green Layer
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card is Normal or Special Summoned: You can Special Summon 1 "Super Quant" monster from your hand. If this card is sent to the Graveyard: You can discard 1 "Super Quant" card; draw 1 card. You can only use each effect of "Super Quantum Green Layer" once per turn.

Super Quantum Red Layer
Super Quantum Red Layer
Super Quantum Red Layer
FIRE 5
Super Quantum Red Layer
  • ATK:

  • 2000

  • DEF:

  • 800


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn. ● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand. ● If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.

Super Quantum White Layer
Super Quantum White Layer
Super Quantum White Layer
LIGHT 7
Super Quantum White Layer
  • ATK:

  • 2400

  • DEF:

  • 2400


You can send 1 non-LIGHT "Super Quant" monster from your hand or face-up field to the GY; Special Summon this card from your hand in Defense Position. When this card is Normal or Special Summoned: You can send 1 "Super Quant" monster from your Deck to the GY, and if you do, this card's Attribute and Level become the same as that monster's. If this card is sent to the GY: You can add 1 "Super Quantal Fairy Alphan" from your Deck or GY to your hand. You can only use each effect of "Super Quantum White Layer" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Emergency Teleport
    Emergency Teleport
    Emergency Teleport
    Spell Quick
    Emergency Teleport

      Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.



      Tag(s):

      Layer 19: "Preventing the Invasion! The Pitch-Black Super Quantum!!"
      Layer 19: "Preventing the Invasion! The Pitch-Black Super Quantum!!"
      Layer 19: "Preventing the Invasion! The Pitch-Black Super Quantum!!"
      Spell Quick
      Layer 19: "Preventing the Invasion! The Pitch-Black Super Quantum!!"

        Activate 1 of these effects (but you can only use each effect of "Layer 19: "Preventing the Invasion! The Pitch-Black Super Quantum!!"" once per turn); ● Target 1 Attack Position monster on the field; change it to Defense Position. ● If you control a "Super Quant" monster: Special Summon 1 "Super Quant" monster from your Deck in Defense Position, with a different original Attribute from the monsters you control. ● Set 1 "Super Quant" Trap from your Deck. It can be activated this turn.

        Super Quantal Alphan Spike
        Super Quantal Alphan Spike
        Super Quantal Alphan Spike
        Spell Normal
        Super Quantal Alphan Spike

          If you control 3 or more "Super Quantum" monsters with different names: Shuffle as many cards your opponent controls as possible into the Deck, then your opponent Special Summons 1 monster from their Extra Deck, ignoring its Summoning conditions. You can banish this card and 1 "Super Quantal Fairy Alphan" from your Graveyard; activate 1 "Super Quantal Mech Ship Magnacarrier" from your Deck.

          Super Quantal Mech Ship Magnacarrier
          Super Quantal Mech Ship Magnacarrier
          Super Quantal Mech Ship Magnacarrier
          Spell Field
          Super Quantal Mech Ship Magnacarrier

            Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as material. (This is treated as an Xyz Summon.) You can send this card from the Field Zone to the GY, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your GY; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their materials to it as material.

            Extra Deck

            Divine Arsenal AA-ZEUS - Sky Thunder
            Divine Arsenal AA-ZEUS - Sky Thunder
            Divine Arsenal AA-ZEUS - Sky Thunder
            LIGHT
            Divine Arsenal AA-ZEUS - Sky Thunder
            • ATK:

            • 3000

            • DEF:

            • 3000


            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



            Tag(s):

            Super Quantal Mech Beast Aeroboros
            Super Quantal Mech Beast Aeroboros
            Super Quantal Mech Beast Aeroboros
            WIND
            Super Quantal Mech Beast Aeroboros
            • ATK:

            • 2200

            • DEF:

            • 2400


            2 Level 4 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.

            Super Quantal Mech Beast Grampulse
            Super Quantal Mech Beast Grampulse
            Super Quantal Mech Beast Grampulse
            WATER
            Super Quantal Mech Beast Grampulse
            • ATK:

            • 1800

            • DEF:

            • 2800


            2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.

            Super Quantal Mech Beast Lusterrex
            Super Quantal Mech Beast Lusterrex
            Super Quantal Mech Beast Lusterrex
            LIGHT
            Super Quantal Mech Beast Lusterrex
            • ATK:

            • 2700

            • DEF:

            • 1900


            2 Level 7 monsters Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 Effect Monster on the field; negate that face-up monster's effects until the end of this turn. This is a Quick Effect if this card has "Super Quantum White Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.

            Super Quantal Mech Beast Magnaliger
            Super Quantal Mech Beast Magnaliger
            Super Quantal Mech Beast Magnaliger
            FIRE
            Super Quantal Mech Beast Magnaliger
            • ATK:

            • 2600

            • DEF:

            • 2000


            2 Level 5 monsters Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 monster on the field; destroy it. This is a Quick Effect if this card has "Super Quantum Red Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.

            Super Quantal Mech King Great Magnus
            Super Quantal Mech King Great Magnus
            Super Quantal Mech King Great Magnus
            LIGHT
            Super Quantal Mech King Great Magnus
            • ATK:

            • 3600

            • DEF:

            • 3200


            3 Level 12 monsters If this card is sent to the GY: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your GY. This card gains these effects, based on the number of materials with different names attached to it. ● 2+: Once per turn, during the Main Phase (Quick Effect): You can detach 1 material from this card; shuffle 1 card on the field into the Deck. ● 4+: It is unaffected by card effects, except "Super Quant" cards. ● 6+: Your opponent cannot add cards from the Deck to the hand by card effects.

            Main: 40 Extra: 15

            2 cardEva 2 cardEva
            Eva
            LIGHT 1
            Eva
            • ATK:

            • 500

            • DEF:

            • 200


            If this card is sent to the GY: You can banish up to 2 other LIGHT Fairy monsters from your field and/or GY; add the same number of Level 2 or lower LIGHT Fairy monsters with different names from your Deck to your hand, except "Eva". You can only use this effect of "Eva" once per turn.


            3 cardGnomaterial 3 cardGnomaterial
            Gnomaterial
            EARTH 1
            Gnomaterial
            • ATK:

            • 0

            • DEF:

            • 1000


            If your opponent Special Summons a monster(s) while you control no cards: You can discard this card, then target 1 face-up monster your opponent controls; this turn, that monster cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Gnomaterial" once per turn.


            3 cardHerald of Green Light
            3 cardHerald of Green Light
            Herald of Green Light
            LIGHT 2
            Herald of Green Light
            • ATK:

            • 300

            • DEF:

            • 500


            When your opponent activates a Spell Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.


            2 cardMinimalian 2 cardMinimalian
            Minimalian
            WATER 4
            Minimalian
            • ATK:

            • 100

            • DEF:

            • 100


            You can banish 1 other card from your hand; Special Summon this card from your hand. You can banish 1 face-up Level 4 or lower monster you control; Special Summon 1 monster from your Deck with the same original Type and Attribute that the banished monster had on the field, but 1 or 2 Levels lower than its original Level. You can only use each effect of "Minimalian" once per turn.


            3 cardSuper Quantal Fairy Alphan 3 cardSuper Quantal Fairy Alphan
            Super Quantal Fairy Alphan
            LIGHT 1
            Super Quantal Fairy Alphan
            • ATK:

            • 0

            • DEF:

            • 0


            Once per turn: You can target 1 "Super Quant" monster you control; all face-up monsters you currently control become that monster's Level. You can Tribute this card; reveal 3 "Super Quant" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to your field, and you send the rest to the Graveyard. You can only use this effect of "Super Quantal Fairy Alphan" once per turn.


            3 cardSuper Quantal Fairy Zetan 3 cardSuper Quantal Fairy Zetan
            Super Quantal Fairy Zetan
            DARK 1
            Super Quantal Fairy Zetan
            • ATK:

            • 0

            • DEF:

            • 0


            If you control a "Super Quant" monster, except "Super Quantal Fairy Zetan", and this card is in your hand: You can Special Summon this card, then you can make this card's Level the same as 1 "Super Quant" monster you control. You can Tribute this card and send 1 "Super Quant" card from your Deck to the GY, except a DARK monster; Special Summon 1 "Super Quant" monster from your Deck, except "Super Quantal Fairy Zetan". You can only use each effect of "Super Quantal Fairy Zetan" once per turn.


            3 cardSuper Quantum Black Layer 3 cardSuper Quantum Black Layer
            Super Quantum Black Layer
            DARK 7
            Super Quantum Black Layer
            • ATK:

            • 2400

            • DEF:

            • 2400


            When your opponent activates a monster effect (Quick Effect): You can discard 1 other card, and if you do, Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Super Quantal Mech Beast" Xyz Monster from your Extra Deck using this card you control as material (this is treated as an Xyz Summon), and if you do, attach 1 "Super Quant" monster from your GY to it. If this card is sent to the GY: You can add 1 "Super Quant" Spell from your Deck to your hand. You can only use each effect of "Super Quantum Black Layer" once per turn.


            3 cardSuper Quantum Blue Layer 3 cardSuper Quantum Blue Layer
            Super Quantum Blue Layer
            WATER 3
            Super Quantum Blue Layer
            • ATK:

            • 1200

            • DEF:

            • 2000


            When this card is Normal or Special Summoned: You can add 1 "Super Quant" card from your Deck to your hand, except "Super Quantum Blue Layer". If this card is sent to the Graveyard: You can target up to 3 "Super Quant" cards in your Graveyard; shuffle them into the Deck. You can only use each effect of "Super Quantum Blue Layer" once per turn.


            1 cardSuper Quantum Green Layer 1 cardSuper Quantum Green Layer
            Super Quantum Green Layer
            WIND 4
            Super Quantum Green Layer
            • ATK:

            • 1600

            • DEF:

            • 1400


            When this card is Normal or Special Summoned: You can Special Summon 1 "Super Quant" monster from your hand. If this card is sent to the Graveyard: You can discard 1 "Super Quant" card; draw 1 card. You can only use each effect of "Super Quantum Green Layer" once per turn.


            3 cardSuper Quantum Red Layer 3 cardSuper Quantum Red Layer
            Super Quantum Red Layer
            FIRE 5
            Super Quantum Red Layer
            • ATK:

            • 2000

            • DEF:

            • 800


            If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn. ● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand. ● If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.


            3 cardSuper Quantum White Layer 3 cardSuper Quantum White Layer
            Super Quantum White Layer
            LIGHT 7
            Super Quantum White Layer
            • ATK:

            • 2400

            • DEF:

            • 2400


            You can send 1 non-LIGHT "Super Quant" monster from your hand or face-up field to the GY; Special Summon this card from your hand in Defense Position. When this card is Normal or Special Summoned: You can send 1 "Super Quant" monster from your Deck to the GY, and if you do, this card's Attribute and Level become the same as that monster's. If this card is sent to the GY: You can add 1 "Super Quantal Fairy Alphan" from your Deck or GY to your hand. You can only use each effect of "Super Quantum White Layer" once per turn.


            3 cardHerald of Orange Light
            3 cardHerald of Orange Light
            Herald of Orange Light
            LIGHT 2
            Herald of Orange Light
            • ATK:

            • 300

            • DEF:

            • 500


            When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.


            1 cardArmored Xyz 1 cardArmored Xyz
            Armored Xyz
            Spell Normal
            Armored Xyz

              Target 1 face-up monster you control and 1 Xyz Monster in your GY; equip that monster from your GY to that monster on the field as an Equip Spell with these effects. ● Change the equipped monster's ATK to this card's ATK. ● The equipped monster gains this card's Attribute. ● At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; that attacking monster can make a second attack in a row.


              3 cardLayer 19: "Preventing the Invasion! The Pitch-Black Super Quantum!!" 3 cardLayer 19: "Preventing the Invasion! The Pitch-Black Super Quantum!!"
              Layer 19: "Preventing the Invasion! The Pitch-Black Super Quantum!!"
              Spell Quick
              Layer 19: "Preventing the Invasion! The Pitch-Black Super Quantum!!"

                Activate 1 of these effects (but you can only use each effect of "Layer 19: "Preventing the Invasion! The Pitch-Black Super Quantum!!"" once per turn); ● Target 1 Attack Position monster on the field; change it to Defense Position. ● If you control a "Super Quant" monster: Special Summon 1 "Super Quant" monster from your Deck in Defense Position, with a different original Attribute from the monsters you control. ● Set 1 "Super Quant" Trap from your Deck. It can be activated this turn.


                1 cardSuper Quantal Alphan Spike 1 cardSuper Quantal Alphan Spike
                Super Quantal Alphan Spike
                Spell Normal
                Super Quantal Alphan Spike

                  If you control 3 or more "Super Quantum" monsters with different names: Shuffle as many cards your opponent controls as possible into the Deck, then your opponent Special Summons 1 monster from their Extra Deck, ignoring its Summoning conditions. You can banish this card and 1 "Super Quantal Fairy Alphan" from your Graveyard; activate 1 "Super Quantal Mech Ship Magnacarrier" from your Deck.


                  1 cardSuper Quantal Mech Ship Magnacarrier 1 cardSuper Quantal Mech Ship Magnacarrier
                  Super Quantal Mech Ship Magnacarrier
                  Spell Field
                  Super Quantal Mech Ship Magnacarrier

                    Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as material. (This is treated as an Xyz Summon.) You can send this card from the Field Zone to the GY, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your GY; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their materials to it as material.


                    1 cardVingolf's Blessing 1 cardVingolf's Blessing
                    Vingolf's Blessing
                    Spell Continuous
                    Vingolf's Blessing

                      When this card is activated: You can send 1 LIGHT Fairy monster from your Deck to the GY. Fairy monsters you control gain 100 ATK for each Fairy monster in your field and GY. If this card is sent to the GY: You can target 1 Level 4 or lower Fairy monster in your GY; Special Summon it. You can only use this effect of "Vingolf's Blessing" once per turn. You can only activate 1 "Vingolf's Blessing" per turn.


                      1 cardSuper Quantal Mech Sword - Magnaslayer 1 cardSuper Quantal Mech Sword - Magnaslayer
                      Super Quantal Mech Sword - Magnaslayer
                      Trap Normal
                      Super Quantal Mech Sword - Magnaslayer

                        Target 1 "Super Quant" Xyz Monster you control; equip this card to it. It gains ATK equal to its Rank x 100, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. During your Battle Phase: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make 3 attacks during each Battle Phase this turn.


                        1 cardChronomaly Vimana 1 cardChronomaly Vimana
                        Chronomaly Vimana
                        LIGHT
                        Chronomaly Vimana
                        • ATK:

                        • 2300

                        • DEF:

                        • 2600


                        2 Level 5 monsters Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.


                        1 cardDark Armed, the Dragon of Annihilation 1 cardDark Armed, the Dragon of Annihilation
                        Dark Armed, the Dragon of Annihilation
                        DARK
                        Dark Armed, the Dragon of Annihilation
                        • ATK:

                        • 2800

                        • DEF:

                        • 1000


                        2+ Level 7 monsters Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.


                        1 cardDiamond Dire Wolf 1 cardDiamond Dire Wolf
                        Diamond Dire Wolf
                        EARTH
                        Diamond Dire Wolf
                        • ATK:

                        • 2000

                        • DEF:

                        • 1200


                        2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                        1 cardFull Armored Black Ray Lancer 1 cardFull Armored Black Ray Lancer
                        Full Armored Black Ray Lancer
                        WATER
                        Full Armored Black Ray Lancer
                        • ATK:

                        • 2100

                        • DEF:

                        • 600


                        3 Level 4 WATER monsters You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no Xyz Materials as the Xyz Material. This card gains 200 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach all of its Xyz Materials instead. If this card destroys an opponent's monster by battle: You can target 1 Spell/Trap Card your opponent controls; destroy that target.


                        1 cardFull Armored Dark Knight Lancer 1 cardFull Armored Dark Knight Lancer
                        Full Armored Dark Knight Lancer
                        WATER
                        Full Armored Dark Knight Lancer
                        • ATK:

                        • 2800

                        • DEF:

                        • 1500


                        3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.


                        1 cardGhostrick Dullahan 1 cardGhostrick Dullahan
                        Ghostrick Dullahan
                        DARK
                        Ghostrick Dullahan
                        • ATK:

                        • 1000

                        • DEF:

                        • 0


                        2 Level 1 monsters This card gains 200 ATK for each "Ghostrick" card you control. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; halve its ATK, until the end of this turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.


                        1 cardSuper Quantal Mech Beast Aeroboros 1 cardSuper Quantal Mech Beast Aeroboros
                        Super Quantal Mech Beast Aeroboros
                        WIND
                        Super Quantal Mech Beast Aeroboros
                        • ATK:

                        • 2200

                        • DEF:

                        • 2400


                        2 Level 4 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.


                        2 cardSuper Quantal Mech Beast Grampulse 2 cardSuper Quantal Mech Beast Grampulse
                        Super Quantal Mech Beast Grampulse
                        WATER
                        Super Quantal Mech Beast Grampulse
                        • ATK:

                        • 1800

                        • DEF:

                        • 2800


                        2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.


                        3 cardSuper Quantal Mech Beast Lusterrex 3 cardSuper Quantal Mech Beast Lusterrex
                        Super Quantal Mech Beast Lusterrex
                        LIGHT
                        Super Quantal Mech Beast Lusterrex
                        • ATK:

                        • 2700

                        • DEF:

                        • 1900


                        2 Level 7 monsters Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 Effect Monster on the field; negate that face-up monster's effects until the end of this turn. This is a Quick Effect if this card has "Super Quantum White Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.


                        2 cardSuper Quantal Mech Beast Magnaliger 2 cardSuper Quantal Mech Beast Magnaliger
                        Super Quantal Mech Beast Magnaliger
                        FIRE
                        Super Quantal Mech Beast Magnaliger
                        • ATK:

                        • 2600

                        • DEF:

                        • 2000


                        2 Level 5 monsters Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 monster on the field; destroy it. This is a Quick Effect if this card has "Super Quantum Red Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.


                        1 cardXyz Armor Fortress 1 cardXyz Armor Fortress
                        Xyz Armor Fortress
                        WATER
                        Xyz Armor Fortress
                        • ATK:

                        • 2500

                        • DEF:

                        • 1800


                        2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.


                        ocg
                        Super Quant
                        5







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